To craft items from the Ancient Warfare mod you first need to unlock the relevant research in your research book. Put the research book in the top left corner slot of the research table then click on the ' Adjust Reseach Queue ' button. Ancient Warfare is a collection of mods that add various Research, Backpacks, NPCs, Weapons, Blocks, Shields, and more. Ancient Warfare is broken up into five separate modules: Core, Automation, Model Editor, NPCS, and Structures. Mar 29, 2017 Today I TEACH YOU HOW TO INSTALL/UPDATE/PLAY ANCIENT WARFARE 2! Don't forget to drop a like on the video if you enjoyed, and subscribe if you are new! JOIN THE HARD CROC ARMY- https://goo.gl. Etalyx watches a castle and watchtower build itself! Handcanons, rockets, and drawbridges and more! If you enjoy this video, please leave a like! --- If you feel nice, you can vote my content up. Today I TEACH YOU HOW TO INSTALL/UPDATE/PLAY ANCIENT WARFARE 2! Don't forget to drop a like on the video if you enjoyed, and subscribe if you are new! JOIN THE HARD CROC ARMY- https://goo.gl. Sep 24, 2018 Ancient Warfare Mod 1.12.2/1.7.10 (NPCs, Farms, Quarries) Ancient Warfare adds NPCs which live in the same town as the player and work around, helping the player grow the town. You can turn your people into soldiers, archers, commanders, workers, and much more. You can lead your people on to battle against enemies. Ancient Warfare adds new items and blocks.
Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, vehicles and a template based world-generation structure generator.
Internally the mod is divided into modules. There is a single Core module that all other modules rely on for shared functionality. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod.
Core Module
Main part of the core module apart from providing shared functionality to other modules is the research mechanic and crafting of the research recipes in engineering table.
Automation Module
Adds machines to automate mining, crop farming, tree farming, fruit picking, fishing and animal farming.
How To Build In The Ancient Warfare Mod 2
Also includes warehouse a multi block that allows you to store, craft, automate input / output and view the contents in the world.
As well as a unique torque energy system that has generators, transport and storage to run your machines.
And there are additional blocks to handle auto crafting, sending items over long distances and chunk loading.
Structure Module
Adds template based structure generation during World Gen.
Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general.
NPC Module
Adds Player recruitable NPC for combat and utility purposes. Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader). Also includes Siege Engineer NPC that can control siege weapons from vehicle module.
Vehicle Module
Includes a lot of siege weapons (Catapults, Ballistas, Hwachas, Trebuchets, Rams, ..) and some additional utility vehicles (chest cart/boat) as well as plenty of ammo to use with them.
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Questions / Suggestions / Just want to chat?
Join the mod's Discord channel
Bug Reports / Issues
Please report any bugs or issues on GitHub. The issue tracker is located at: https://github.com/P3pp3rF1y/AncientWarfare2/issues. Free serials cracks and keygens. Issues reported in any other way will be ignored. Please browse the existing tickets to ensure it is not a duplicate. If an issue exists that covers your problem feel free to add any additional info that you may have.
If your issue is not a duplicate, feel free to open up a new ticket. Please describe the problem in as much detail as possible. If it is crash related, include the crash report. If it is a repeatable issue, describe the steps necessary to duplicate it. All of this information will come in handy tracking down and solving the issue – the more information you provide, the quicker the issue can be found and dealt with.
Feature Requests
Is there a new feature you would like to see added? Think the balance on something could use adjusting? Want more options for configurability?
The steps for feature requests are as simple as opening an issue ticket on GitHub. Navigate to https://github.com/P3pp3rF1y/AncientWarfare2/issues, click on the ‘New issue’ button, and when you open your ticket flag it as an ‘enhancement’ or ‘balance’ issue. Fill in as much information as possible regarding the feature you would like. Screenshots, links, diagrams, etc. are welcome (and encouraged) for explaining your idea.
Contributions
Ancient Warfare is an open source project. Contributions to the code are welcome. More specific details can be found at the source repository, located at: https://github.com/P3pp3rF1y/AncientWarfare2.
Credits
This mod has been made and updated with a lot of help from many people. Most notably MohawkyMagoo created and continues to add to the new structure pack his original work and builds from other people (credits), Silentine is the author of most of the updated textures for the mod, ThatPolishKid maintains mod's in-game manual and does a tremendous job responding to all the questions of our Discord community and WinDanesz contributes a lot of the newest models for the mod. And there are others who have contributed bit and pieces to the mod. Many thanks to all of you.
Instruction Manual
The full instruction manual (50+ pages) has plenty of info on how to play with the mod. However it hasn't been updated for a bit so if you're stuck or want to ask join the mod's Discord